Third-Party Notices

FilmBench is built on excellent open-source software. This page lists every third-party component the app ships, its license, and where to get its source code.

Last updated 11 June 2026.

Overview

FilmBench bundles the components below inside the app so it works out of the box, with nothing to install. All of them run locally on your machine as part of the capture and conversion pipeline. They are bundled unmodified from their upstream releases, and the full license text of each one ships inside the app, as described under License texts in the app.

Linked libraries

These libraries are loaded by FilmBench's camera backend as separate, dynamically linked libraries.

Command-line tools

These tools run as separate programs that FilmBench launches during capture and conversion.

  • ExifTool, writes metadata into captured files (Windows only; macOS and Linux write in-process). Licensed under the Artistic License 1.0 (Perl). Source code.
  • ImageMagick, image conversion and processing. Licensed under the ImageMagick License. Source code.
  • LibRaw, RAW file decoding, and in-process RAW preview extraction on macOS and Linux. Licensed under the GNU LGPL 2.1 or CDDL 1.0. Source code.
  • Little CMS 2, color management. Licensed under the MIT License. Source code.
  • FreeType, font rendering, used by ImageMagick. Licensed under the FreeType License. Source code.
  • LLVM OpenMP runtime (libomp), parallel processing, used by LibRaw. Licensed under the Apache License 2.0 with LLVM exception. Source code.

LGPL source code

libgphoto2, libgphoto2_port, libexif, libintl, libltdl and LibRaw are licensed under the GNU Lesser General Public License. FilmBench bundles them as separate, dynamically linked libraries, unmodified from their upstream releases. The complete source code for each library is available from the source links above. You are free to replace these libraries with your own builds. On macOS, because the system requires every binary inside an app to be signed, you'll need to re-sign the app bundle afterwards (you can do this locally with an ad hoc signature); on Linux there is no such requirement.

License texts in the app

Every bundled component's full license text and copyright notice ships inside the app, together with an ACKNOWLEDGEMENTS.txt index. On macOS they're at FilmBench.app/Contents/Resources/licenses (right-click FilmBench in Finder and choose Show Package Contents); on Linux they ship in the application's resources directory.

Contact

Questions about licensing, or need help getting the source code for a bundled component? Email [email protected].